Once their firstborn aged into Toddler, I had to start turning down every single invitation my Sims received. I think that was my first mistake, because things started to go south from there. My Legacy founder and her boyfriend moved in together and started having kids while their financial situation was still, eh, not very good. I bought this pack without thinking twice. There’s more in-depth information about the pack in The Sims 4 blog. You can influence the kids yourself, queuing up actions like “set the table” which looks pretty cute in-game, and will raise their “manners” value.
(Yes, I’m a nerd, but you knew that already.)įor example, it lets your parent Sims shape the values and behavior of their children through interactions that are unlocked as they gain points in their new “parenting” skill, and some formative moments that are generated randomly while kids are at school. I started documenting their story in a virtual journal, photos and all. Akira Kibo, IMHO the cutest boy-townie that came with the City Living EP, to be her boyfriend and legacy-cofounder. I started a new game, made a cute new Sim, and began planning how she would survive and, hopefully, thrive. That was exciting! After more than two years, I was ready to start my first Legacy Challenge in The Sims 4.
But in January this year, a free game patch rolled out which added the Toddler life-stage along with every gameplay feature you would expect to go with it. I simply turned ageing off, forgot about family-oriented gameplay, and enjoyed the other aspects of Sim life that EA evidently wanted us to focus on. But with the game as it was, without family-oriented gameplay features, a Legacy Challenge wasn’t doable for me-and, I guess, for many others as well. These challenges are great when you play sandboxey games like this one, because they give you a clear goal and help you churn out a story about these characters you’re spending so much time with. One of my favorite ways to play The Sims, even since the original, was to do freestyle Legacy Challenges, where I would bring a family from rags to riches across many generations, starting with one very poor Sim. Caring for toddlers had been a core part of gameplay during the previous two games, so a sequel that lacked that feature just seemed off.